Quote:
Originally Posted by adicoto Use >(.) and <(,).
You can define how many seconds to jump in preferencies |
I don't think you understood, jump by KEYFRAME. As opposed to jump by time-point. You, as a programmer, would have to calculate the correct timepoint then find the nearest next keyframe and jump there. It's much faster than jumping by timepoint and looking for an exact frame for that timepoint. Have you actually seen how fast this is in GOMplayer?