Yes, I am aware of all that may be associated with the keyframe-only jumping.
In my proposed solution there would be no decoding once the player finds the next nearest target keyframe. Hence speed. Of course, this invites the inaccuracy in jumping, but hey, have you seen how fast it is? There is nothing better when you want to quickly go through a file holding a key, you can actually display/render the keyframes in realtime [=no pause visible for a human] while holding the forward key.
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