5l.* Creating a Skin File in BSZ-format. 5l.* Creating a Skin File in BSZ-format. A BSZ-Skin file is just a ZIP-file with all image files and a few files like Skin.ini. BSZ = “Bsplayer Skin Zipped”. The extension .Zip is renamed to .BSZ. Make a BSZ-file. It can be done in two ways: 1. Zip all files to a Zip-file named xxx.Zip. Then rename it to xxx.BSZ. Note: be sure to zip the files themselves directly, so NOT the folder with the files in it! (BS.Player can read a BSZ-file, and can read a subfolder with image files + Skin.ini, but BP.Player can NOT read a BSZ-file with a zipped folder in it, nor a BSZ-file in a subfolder.) 2. In Skinmaker save the Skin first. Then in the Menu Bar: File > Create BSZ from this Skin. In the upcoming window; check all files, or uncheck the files you don’t want. Check the box “Recurse Subfolders” to include subfolders and their files in the Skin. Click on the Browse-Button. Type a name for the Skin. Browse to a Folder. Click Save. Now click the Button “Create” to create the BSZ-file. Use Explorer to find the file. Unzip a BSZ-file. (to find Button files) It can be done in two ways. 1. Rename xxx.BSZ to xxx.ZIP, and unzip it. 2. Load the BSZ-file in Skinmaker, and create a subfolder when asked. Change a BSZ-file: 1. Unzip it (two ways). 2. Change the Skin. 3. Zip it again (two ways). Backup notes.. Like any work you spend hours on: make backups regularly. Backup: Just copy the BSZ-file, or Subfolder (= Skin in folder-format) to any other folder. Restore a backup: Copy it back to the Skins-Folder. To see a restored Skin in BS.Player: Re-start the Skins-window (Alt+S) and click on the Skin. You can also copy the entire Skins-Folder, and copy it back later to restore the backup.
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Last edited by SergeNL; 29th March 2012 at 08:53 PM.
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