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General Talk And Support General talk and peer-to-peer support about BS.Player and other video and audio multimedia players. |
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There is a system component available which attempts to slave the audio clock to video whenever the display refresh rate is close to an even multiple of the FPS. I tried it but didn't like the way it influenced audio playback in general. It's good maybe for a dedicated cinema PC. http://reclock.free.fr/ |
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V-Sync depends on your system. Sometimes (usually) it is good to turn it ON if your system is strong enough, sometimes NO. Computers which are strong enough to render FPS more than refresh rate of monitor may cause tearing and sync problem if V-SYNC is OFF. I know only these but more information could be more helpful. This also usually applies to 3d games.
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I am using it OFF by default and never had any problem on my TV (and watched some 100 movies allready on my TV-out) but never used S-video. The card does have an S-video out but in there I am using an s-video to composit adapter. So, I am waching 23,976 fps movies on a TV set that works on 50 Hz interlaced and also 59.94 fps movies on the same TV . How does it sincronize ? It does not need, as the refreshing rates for both TV and monitor, are greater than human eye perception, you can't see when the image is changing.
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Quote:
http://www.tweakguides.com/Graphics_9.html
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Quote:
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The article indeed incorrectly describes some technical details. The author also claims that the videoadapter is sending more frames to the display than the display is able to draw. In fact the monitor outputs every frame it receives unless the rate is so high that the monitor has to turn itself off as a measure of safety (usually with a graphical error message on modern displays). What the author really meant is that with V-Sync off the frame buffer (inside the videoadapter itself) may get updated multiple times during a single redraw. Quote:
Quote:
1. http://en.wikipedia.org/wiki/Televis...es_were_chosen |
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Many pretensions/claims, but one truth :? For 3Ds the article is pretty good i think on Wiki: Computer games often allow vertical synchronization as an option, but is sometimes disabled because it has the effect of limiting frame rates to the monitor's refresh rate frequency. The best answer is on Wiki i think: http://en.wikipedia.org/wiki/V-sync
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I also read this small article but didn't post because I wanted to quote somebody speaking exactly about movies, not "computer graphics". Though the same applies. I agree with TweakGuides that it is not meaningful to try to draw more frames than the monitor is set up to. So having a large (and fluctuating) FPS value is not the best option. With V-sync OFF you can get an individual pixel to appear at the moment closest to the one intended by the drawing application. With wait for V-sync ON you obviously have to wait. I suppose if you would like to observe a small part of the picture, where page tearing statistically would not happen as often, the setting would better be set off. Movies however are intended to be watched as whole frames. If you don't have a suitable movie or test clip, try to imagine a driving game where you make a sharp turn to one side. It would ruin the realism if half (in average) of the screen shows the previous angle of the car. As the author of 100fps.com has said: The eye is not a video camera and has no frame rate. It is designed to work with continuous flow of information. |
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The Wait for vertical blank option in BSPlayer sometimes does nothing. Or shall I say, DirectShow doesn't always allow to turn vsync on. A new version of Media Player Classic (a real video player) has recently been released. One of its goals is to adress tearing. If VMR9 is active you can press Ctrl-T to test for or demonstrate tearing and video jitter. Other output modes could use similar pre-rendered test clip. The two red lines should appear perfectly straight. Jitter will cause them to jump an uneven distance every rendered frame. In a perfect jitterless video the bars will move across the screen smoothly. If you fail to acknowledge that jitter and tearing is a problem, then I wonder what are you looking for in your beloved HD. At higher resolutions the timing error will span more pixels and become easier to notice. |
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