Ok I ment jump not fast forward, and shift was an example, didn't know it defaulted to subtitle time correction as I havn't used it. Seems I'm an idiot and thought the arrows defaulted to the jump when they are seek, does simmilar enough things I didn't notice.
However this does bring up another idea can you implement a jump to next scene feature? (or am I still an idiot and it's already in there somewhere) I'm not sure how it does it but I have seen it done, probably by if more than x pixels change it's a new scene but I don't know how these things work.
Oh and the more important part of my sugestion was about the outline on the osd. Is this being worked on? Is there a reason why it's a bad idea?
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