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API/SDK With C# -> OpenFile ? Hi, I'm trying to use the BSPlayer API with C#, I can get everything working.. but i'm stuck on the OpenFile method. I can't get the cds.lpData part right with the address of the filename. Does anybody allready know the anwser? I tried searching, and found the same problem... but no answer. Thanx, Grim |
Since I don't think you mean to create a plugin for BSplayer v0.8x but instead you want to create a plugin for v1.00+ you can try to use this simpler command: SendMessage(bsp_hand,WM_BSP_CMD,BSP_OpenFile,"File Name"); |
Didn't do the trick Hi thanks for replying, Don't know why I didn't try it like that, but when I use the given command BSPlayer crashes. Doesn't bsplayer expect a COPYDATASTRUCT as the object instead of the Filename string? |
Hi, I tried to use that command with VisualBasic and I had an error message too :? Probably I really lack of programming knowledge if I'm not able to make it work that way if I don't use C++... This is the WORKING routine that I use with VB, I hope you'll find it useful (lines starting with ' are comments): Code: Public Sub BSPOpenFile(FileName As String) Almost forgot, if you use WM_BSP_CMD instead of WM_COPYDATA in the send message call BSplayer knows that you are sending a command and not a copydatastruct :wink: |
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