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v 0.86 steps by frames and v1.x/v2.x step by seconds. :wink: |
As I've said, interlacing. Sorry, I know that BSPeter it's using 5.21 (you posted this information earlier) but I don't know wich build it's used by Tizio. My mistake to not specify to whom was the question :oops: |
I just posted this to make you all know that I didn't make a test with both decoders before, but now I did and the result is the same, it works, but I tried with DivX 6.5.1.0 :roll: |
Are you sure the decoder it's 6.5 ? |
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http://img124.imageshack.us/img124/982/testoi2.jpg |
Then we have a difference between you and Peter. |
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:wink: |
You knew, I wasn't sure. The PRO package usually comes with 5.21 not with 6.5.10. This isn't an official release I think. There are a lot of possible things that can make the difference. But as the same version isn't working on your computer but work OK at me (2 computers) and Tizio too, I think the problems it's more complex than that. |
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:wink: |
Overlay mixer to be, then. Same result as you (1 sec jumps) if swiched to overlay mixer. Internal renderer working OK. |
Yes, I already imagined so, but as I earlier mentioned, then I have a black screen: Quote:
There still is a difference with 0.86 version though. Version 0.86 apparently is not bothered by the same (DirectX) issue as v2.x. Anyhow, it seems I have to sort out my DirectX problems. :wink: |
All DXdiag-tests came out positive. Installed latest forceware driver (to no avail). Well, seems like I have to accept present fate. (At least until BSPlayer team figure out a rendering-option for v2.x which accomplishes the same as v.0.86). What is your position Dimkom? What video card do you have? If you switch off Direct Draw .... similar result as I? :wink: |
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Anyway I never had problems on my old PC (with an Nvidia GeForce 2 card and then a GF4MX one) at least until v2.14 (and on my old PC I always used DivX v5.2) |
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I've just setup 2.69[1078] version and became convinced in the moving. I have to use the 1.137. It could be fine to have the right behaviour in a new version. Update. If use Internal render DirectDraw surface (the first in the list of Rendering modes), the movement will be missing! |
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